The art installation THE FAKED was made available for OCULUS GO. Ask Art Blue inworld in Second Life or in opensimulator [Craft World, Metropolis Grid, Francogrid] or via an SMS sent to his mobile +491712077087 [info@art.blue] for a download key.

The navigation is closely related to the one that was developed by Herzstein Dev for Goggle Cardboard. Please check out first how the Herzstein toolkit works with Google Cardboard. There are educational videos available that make it easy to understand the way.

How to bring an art installation from Second Life to Oculus Go was first presented at the VWBPE Conference on March 27, 2020. How to bring a world created in Opensimulator to Google Cardboard was first presented at OSCC19.

This is the text I posted in SPEAK EASY at VWBPE 2020:

Welcome to the session LET’s MAKE VR REAL.

I followed the recommendation to go with the SPEAK EASY concept, so hearing impaired people have no disadvantage. There will a Q&A at the end of the presentation.

This session means hard work.
You are a pioneer, you are pushing the frontiers and this means really hard work. You get the blame if something does not work smoothly and later when things are on market others take the profit.
But let me explain more seriously why it is so hard to make virtual reality real.
The obvious one is that I address artists and art teachers, people who would barely describe themselves as coders or programmers.
But it is also hard to make virtual reality happen for educators in general. There are many answers on my question “Why is it so?”
The Head Mounted Displays (HMD) we have are still far away from finding a wide acceptance in society.
People like you, knowing and being active in Second Life will agree that art in virtual reality seen in an HMD is mostly not as good as in Second Life.
Second Life is immersive, it was the first real tool to create “Immersionskunst,” a term I like to translate into English as Katatonenkunst.

Katatonenkunst is a word William Gibson used in Count Zero for immersive art. I always thought he created it in 1986, but my recent research shows differently, nevertheless there are publications about the theory of Katatonenkunst.

I would like to dive into art theory right now, but you are here for practical reasons, so let’s go into medias res.


I would like to turn your attention now to the next slide.

This slide lays out the process.

We start inside Second Life and we end in one of the three HMD-platforms Google Cardboard, Daydream and Oculus Go.
It looks like quite a long run, but this you can expect when you are an artist, right?
You don’t buy an empty canvas and the next day you paint a Picasso.
VR is possible in art education, because it works. You can download the apps and test it out.
Don’t do it now, the seminar needs your full concentration, because, yes because …
… you need money.
I shall have your attention now. Do I have it?
/me waits for the chat response … [it looked like it worked]

When you want to get a budget for teaching virtual art and to get HMD-headsets, because that is the “cool way” the cool-kids say, you will need to show something stunning to the money givers, right?
That’s why we created the art installation THE FAKED.
The name stands for a reason. To simulate virtual reality is right now not indistinctable from real reality. In other words very distinctable. And even more so provocative: The singularity, Raymond Kurzweil speaks about, is NOT near.
You always know you are wearing a HMD, you know it is a simulation of something that does not exist this way in reality.
Fact is in Second Life art looks better and feels more real than in Oculus.
The reason the impact of being immersed is indirectly direct, because you are inside an Avatar. Picasso said when painting fluid structures in the air with a lightbulb: I AM, I AM, I AM.
Going this path would create another distraction, one leading towards Avatarkunst, a term I created.
The social dynamics are making the difference between a user created world in which you are part of it, where you have a happy life over hours and in comparision being a user wearing an HMD …
and sweating after 20 minutes of inconveniences such as dizziness, headaches, eyestrain and heat.
But this happens with all technology. Look back at how big the first cell phones were and how limited their functionality was. Today they are computers we carry all day long.
People who are not enthusiastic about VR will say that this is all A FAKE, no matter if playing Second Life or being in an HMD Oculus world.
So literally to take the wind out of the sails for the sceptics, we named our application THE FAKED VR.
THE FAKED made it to the gold standard in VR and became an embassy in THE WRONG Biennale 2019/2020, which is the world’s largest digital art show.
Now let’s see it, so you know what to say to your money givers. Show them THE FAKED in a medium they know, YOUTUBE.
For this we have a 3-minute youtube-video we would like you to watch, unfortunately you must view it on your own browser as system here is not configured to show it inworld. Once viewed please immediately return to our SL viewer to continue.
When you return please post “done” in local chat so we know you are back.
This is the link … https://youtu.be/gJMB11lEkFk

See you in 4-minutes.


Welcome back.
You saw in the machinima the way the installation looks in SECOND LIFE and in OPENSIMULATOR filmed for us by WizardOz Chrome.
Before I go on there is something very important you shall note. In the video you have not seen an Avatar, you have not seen yourself as a visitor.
If you would have seen others and if you would have been able to interact with them [not with NPCs] then the picture changes dramatically. We are in the field of Art- [in German Kunst-] -reception by Avatars.
Remember my word Avatarkunst?
User created worlds work so well because you see yourself and you interact with others. Over 10 years ago I published on Avatars looking at art and reflecting on this doing, called “I IN 3D”. The PDF is free to download.

In the VR approach, called THE FAKED VR, I will show you, there is no Avatar acting in the HMD-world. It would be a totally different complexity if you want to create interaction by creating UNITY Avatars.
Nevertheless, I will post a link at the end of my presentation so you can have a look into gaming using VR Headsets like OCULUS. Also it might be of interest to check out what the uncanny theorem means.
Very soon I come back to our task: ONLY WHAT WE DO IS REAL. LET US MAKE VR and show you how to bring such a stunning world like THE FAKED to a VR platform.
You saw the way the installation looks in SECOND LIFE and in OPENSIMULATOR.
But first I think it is important to understand it is a pathway, a door opener. I don’t see it as game changer. It is an educational path to the new way of our digital world and the role of art in it.
When I was a young lecturer of computer graphics in the Art department at the University of Munich the term computer art was not yet born.
We used to draw on plotters. We programmed in FORTRAN. This was a big step forward in coding, before this I coded in machine language, in Assembler.
Now we use toolkits, framesets, ready to use black boxes. And again, I speak of pioneers. We want to feel like pioneers. So to be among the first with your art class to go VR, now is the time …
Yeah think about it.
Your work will be conserved in the future as the work of a pioneer.
Let us look again at the slide, I call it the BLUE FLOW.


We are inside SL building with prims. You give the class a task to perform. Why not to rebuild the oldest known build, THE MAN?

There THE MAN comes. It is a 9-prim build. It is rezzed next to me.
When THE MAN is done you will need to bring it to VR. Can you export a build from Second Life to other platforms?
The answer is, Yes you can! However, the linkset needs to be full perm and owned by the creator. Same goes for textures.
Only then you can download it on your harddisk.
That makes a class teamwork hard. There is a solution I will show you in the next video. It just takes 2-minutes.
If you want private help after the conference contact myself or Juliette and we will be happy to meet you and show you. She speaks good English LOL
Let us watch the 2-minute video … https://youtu.be/lgQTCERE1g0


Welcome back.
The tools you see on THE BLUE FLOW were presented at OSCC19 in November 2019.
Let’s watch my 9-minutes video focusing on educational and technical aspects. I will continue after 11 minutes.


Welcome back.
I will focus now on some of the OSCC19 slides.
There is no Speak Easy chat text for them, but the slides contain the text. Here the link to all the slides: https://herzstein.wordpress.com/about/

I presented only some of the slides made by Herzstein for OSCC19 at VWBPE 2020. Nevertheless it is important to look at some of them more closely before starting a project. You need to download two toolkits and chose the right UNITY engine [Version] where an upload to Google Cardboard is included and working.

Please note that artworks using the Advanced Light system is not transferred to HMD-worlds. You would need to recode the effects in UNITY. Same goes for water reflections. In THE FAKED the cube inside the Temple of the Nomads, created by Venus Adored, uses Advanced Light. This said you may see another explanation for the naming of the project: the real world is in SL and in opensim. The HMD-world is fake replica.


Finally I created for today a little video showing the app in Oculus Go.
That is the link for it https://youtu.be/ap2FFsvIhrs
It is 8 minutes long. Just take a brief look as I will continue in about 5 minutes.


In closing thank you all.
I am posting links for further reference:
Herzstein toolkit https://herzstein.dev/en/guides/ — Slides from OSCC19 https://herzstein.wordpress.com/about/ and https://youtu.be/nLYxWADzXew — WORLD IN A FRIDGE project which deals with art conservation and Interbiennale https://youtu.be/Kl2kAHOMsyU


Let us take some questions now.


Here is some additional information. Thank you all very much for coming. Thanks to Juliette.


There have been some questions. One as how to start best:

I recommend you start with the GOOGLE CARDBOARD edition before you move on to DAYDREAM by Lenovo or to OCULUS.

One I answered by copying this text block:

I spoke of social aspects in the use of HMD-headsets and pointed to gaming when Avatars are representing users who control them. Here the link https://zerolatencyvr.com/games/singularity/

Engineerium is an offer from this lab showing it has not always to be shooting https://youtu.be/U5w4SoMsBZA

And the uncanny theory I mentioned https://en.wikipedia.org/wiki/Uncanny_valley


I hope the paper I submitted for VWBPE will make its way to be published. It covers what this talk today was about. Just join the group UPON VR. I have to wait to hand it out until the editorial board has processed it.
I am aware that there are other ways to bring art installations to VR where Avatars are already waiting to explore them. Systems you may have heard of.
HIGH FIDELITY was focusing on people wearing an HMD when being in a virtual world. HIGH FIDELITY stopped, you can no longer long in.
Also SANSAR is such a system you surely heard of as it was the grip to the future for Linden Lab. SANSAR is sold and the new owner has a new mission. It is COME FOR THE SHOW. STAY FOR THE PARTY.
We have to see how the world of art and artists as content creators will fit in such systems. This conference is hosted in SECOND LIFE so I wanted to stick on the practical aspects based on this system.